Elder Signs Press is pleased to announce that it has signed an agreement with Nosolorol Ediciones, who will translate and publish What to Do When You Meet Cthulhu: A Guide to Surviving the Cthulhu Mythos.
Nosolorol Ediciones is an independent press with a long experience with terror, horror, and fantasy. They are the publishers of “Aquelarre”, the first roleplaying game developed in Spain.
Nosolorol Ediciones is going to publish this book with a new cover developed specifically for the Spanish edition. The book will be available in print and electronic format.
Spaniards will fear the unimaginable horrors very, very soon…
Our poor, beleaguered, editors are drowning in a sea of slushy goodness. To help keep them sane, ESP is closing submissions temporarily. We’ll post here when the floodgates are ready to reopen. Thank you for your patience and understanding.
Amidst a zombie-ravaged city exposed to a toxic terrorist attack, Dejah Corliss discovers she has regenerative powers. When religious zealots capture her, a former Marine defies death to help her escape. Now they must join forces to rescue her daughter, a healer, who has been enslaved to create feasts of flesh in a zombie camp. Illustrating the will to persevere against all odds, this is a powerful story of human emotion and survival.
Authors: Christopher Fulbright & Angeline Hawkes
Cover: Steven Gilberts
Release Date: Fall 2011
I grew up with The Twilight Zone, One Step Beyond, and The Outer Limits. These anthology shows gave us classic stories from the likes of Richard Matheson, Ray Bradbury, Charles Beaumont, and Harlan Ellison. The writing was often crisp and the stories bits of carefully crafted heaven. The episodes didn’t always work, and not all anthologies gave us memorable stories. I think Tales of the Crypt was uneven, and Hammer’s House of Horror was too often derivative.
Still, I love horror and science fiction anthologies and look forward to FX’s upcoming series American Horror Story. I say this even though it is created by the people who gave us Glee, and even though early word of it is that the show goes for shocks over tone and content. So enjoy the trailers, which are well done, and let me know what you think. Maybe Rod Serling is no longer with us, but perhaps this new series can evolve into something worthy of his memory.
Lovecraft saw amazing things, and I’m thinking they were real. Except—maybe they were also very, very small. Small as in 1/2 milimeter in size. This picture is of something called a hydrothermal worm. It’s something to think about when the bedbugs stop being creepy enough for you.
This is from redorbit.com and the photo is credited to Hydrothermal Worm marine organism imaged on a Quanta SEM. Credit: FEI/Philippe Crassous
I WAS A SEVENTH GRADE MONSTER HUNTER (THE STOKER LEGACY: BOOK ONE)
By A. G. Kent
Review by Chris Welch
A.G. Kent’s I Was A Seventh Grade Monster Hunter is the first volume of The Stoker Legacy books, which are a series of short novels aimed at Young Adult readers.
This series has a fabulous start and promises even more fantastic adventures. This book (and series) draws inspiration from many elements, including literary, movie, and television sources. The book blends traditional YA themes of fitting-in with classmates and self-actualization, as embodied in a strong but occasionally vulnerable young woman, and the action of the supernatural monster-hunting genre, with a proper dose of humor sprinkled in as well.
Kent’s book is a unique mixture of Buffy the Vampire Slayer, Lovecraftian horror, and the 1970s Saturday morning kids show Monster Squad; there are equal parts middle-school melodrama, frightening but not too-scary monsters, cliff-hanging suspense, and sophisticated goofiness.
The story opens with seventh-grader Hannah finding out from her Grandfather that she is a descendent of Bram Stoker, author of Dracula — but that novel was actually about the “real” monster-hunting feats of Stoker himself; Van Helsing was just a fictitious characterization of Stoker’s own accomplishments.
Hannah’s Grandfather explains that there has been a family-initiated truce between humans and the classical monsters for decades now. And just before he disappears, her Grandfather instructs Hannah to magically summon the monsters, and each one will bring her pages of a special spell book. She does, and the four primary monsters — an aristocratic vampire, a wise-cracking werewolf, a telepathic mummy, and a “man-made man” named Jigsaw — show up . However Jigsaw’s pages have been stolen.
Hannah and her new Creature Crew have to figure out a number of mysteries: Where has her Grandfather disappeared to? Who stole Jigsaw’s pages? Are they connected to her Grandfather in some way? What awful entity do they plan to summon with the pages, and perhaps most alarming, will the thieves come after Hannah next since she now has possession of the remaining pages? Plus, there’s a party Saturday night she would like to attend.
While this volume has a complete and self-contained story, there are hints of upcoming conflicts for Hannah and the Creature Crew in future books, which will likely tie-in to a larger story arc. There is a strong suggestion that Book Two will have appearances by creatures of a batrachian nature, for example.
The Young Adult category is the target audience for this book, but Kent makes sure there is enough suspense and humor for readers of any age. Definitely recommend for all fans of the ageless, classic monsters.
Word has reached us through the psychic aether that Stewart Sternberg, author of the post–apocalyptic zombie novel The Ravening, will be enjoying a book signing party at The Gallery in Algonac, Michigan.
If you’re able to shamble over on Sunday, May 22 from 2-4 PM, do yourself a favor and enjoy free hors d’oeuvres and frivolity with Stewart; he’s funny, approachable, and he’s had all his shots.
(Stewart Sternberg pictured with the ever-delightful Lois Gresh)
Sony’s Playstation 3 network is down and around the world online gamers are drying their tears. But not all gamers; XBOX Live is doing just fine. That being said, I’d like to offer a little solace for you who live and die for the world of Sony online gaming. Or to put it differently, what can you do until the network is back up?
—Find an old dial-up modem and try and download a large file. Those of us who have purchased a new game for the PS3 and enjoy the long download times for the endless updates are jonesing for that never ending progress indicator. Of course, when the network reboots, I’m sure we’ll be enjoying the mother of all updates.
—Sometimes it’s better to share misery. May I suggest a face-to-face with those who you might otherwise share an online gaming experience. You can talk, which is a form of chatting, but with your mouth. Or you can play a game with something called a board, or cards, or other accoutrements. It’s radical, but you might enjoy it.
—For those wondering how they can maintain their lightning reflexes and thumb-to-hand coordination, one can try thumb wrestling with a neighbor, engaging in a twiddling marathon, or try texting Moby Dick from memory. “Call me Ishmael…”